Place your bumpers in a secondary storyline that is connected to the first clip on your primary storyline. This way you can edit the content in the primary as much as you wish, the bumpers will always remain pinned at the same place in time.
Yeah, that's exactly my workaround! I normally have a Gap clip at the beginning of my projects where I connect secondary timelines, adjustment layers and main music track etc etc. Trouble with using a secondary storylines like this it looks suspiciously like a track!!
I just think clip pinning would keep the timeline neater and allow time critical events to stay on the main timeline, maybe I'm trying to go against the flow.
I'd have to see the Timeline. I supervise post for a TV show, and we have to have our commercial slots perfectly timed. I assume you're talking about something similar. Yes, it is tricky now, but we do it. A Timecode Ruler Marker would be a good start, if we could only get that.
Not sure if it helps your "static timeline work flow, but one thing I've been doing lately is working within a compound clip as a "act 1/segment". This allows me to visually see, (while in the compound clip) when I am getting to the end of the allowed time, (it turns all "zebra striped/doNOTenter" I find it really makes for an elegant "master time line" and allows for us to very quickly see the layout of the whole film, scene by scene, act by act, or whatever it may be.
You can start by taking a gap clip of a determined about of time, say 5 minutes, then making a compound clip of that gap, then when you jump into the compound clip, you can pretty much remove the gap, and just start editing. It means you get a visual cue when you are over your "limit", that's when you can start to panic about quality of story vs. length of story (haha)
A timeline ruler marker would be AWESOME! That's the best idea ever!
Using the Range tool sucks. It's annoying to use.
Basically, we only count the time of the actual show, not the bars & tone, and slate. Of course, we just calculate in the time of all that, but yeah, a timeline ruler maker would be quicker.
The only way I'd want more inside the Import window, is if it could be done without cluttering it up. Where would all those fields and prompts go? Only way I see this working, without creating a visual catastrophe is in a floating HUD, like in Motion. Yes, it'd be nice to have, but how would you lay that GUI out?
Timeline ruler marker would be a great addition. What I'd really like to see tweaked is to have undo/redo work for making selections in clips. I'm regularly making several range selections in the same clip when reviewing the footage in the browser and TOO often I accidentally press 'I' rather than CMD_Shift_I and undo all the selects Ive made. Currently undoing and having them reselected doesn't work which is beyond irritating. That I'd like fixed.
One thing I would like to see and I could imagine coming is some sort of deep integrity check on the internal library on startup.
I don´t know if that would be possible to be implemented by an external developer. Probably not too easy, otherwise there would be more tools messing with the library (.flexlibrary,.fcpevent).
From my personal experience stability improved a lot over the years but still there are instances when FCPX acts weird and the latest backups already contain the same problem. Especially related to relinking.
Is there any documentation on the internal sqlite database?
BenB wrote: The only way I'd want more inside the Import window, is if it could be done without cluttering it up. Where would all those fields and prompts go? Only way I see this working, without creating a visual catastrophe is in a floating HUD, like in Motion. Yes, it'd be nice to have, but how would you lay that GUI out?
Could just be a "more options" button to expand it with more fields... And unless you do that it's the same if you don't want/need it.