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Time for part three of Sam Mestman and Patrick Southern's very popular series on the workflow, techniques and tips needed in getting a 5K feature made, from shooting, right through to distribution. This time it is all about editing in FCPX and they also include a rundown of essential third-party tools.

Please welcome a new author to FCP.co, Nick Harauz. He's an experienced Apple Certified Trainer and his first article is a detailed tutorial about maximising the use of roles in Final Cut Pro X.

XML is an acronym that gets used a lot in editing and the transfer of media in the FCPX ecosystem. But what exactly is XML?, how is it used and how can you begin to understand the power of the plain text language? Workflow experts Philip Hodgetts and Greg Clarke start with the basics of XML and explain all.

Following on from Dylan Higginbotham's very successful Fantastic Beasts and Rogue One movie title recreations in Final Cut Pro X, he's back with great tutorial. This time he builds the Assassin's Creed movie title in FCPX.

The recent Fantastic Beasts tutorial from Dylan Higginbotham (owner of Stupid Raisins) was very popular. He's back with the task of recreating another movie title look. This time it's Rogue One from the Star Wars franchise. There is also a link to the free template!

The recent FCPX 'focused' meeting of the Los Angeles Creative Pro User Group was a sell-out. Even the waiting list had to be closed! One of the highlights was a detailed presentation of how Final Cut Pro X works with a narrative workflow.

It gets a bit annoying when the title of your Final Cut Pro X export doesn't match your Project name when it comes to exporting. Why does this happen in FCPX and how can you fix it?

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Dylan Higginbotham, owner of Stupid Raisins created a magical Fantastic Beasts FCPX tutorial and free template. See how the power of 3D text in Final Cut Pro X can get a professional result very close to the Hollywood original. 

Keyframes in video are as old as analogue Digital Video Effects (DVEs) from the 1980's. ADO Anybody? So as we lost 'tracks' in Final Cut Pro X to a better method way of working, can we also lose the dreaded keyframe as well? Tony Gallardo explores...

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A few days on, the jetlag has gone, so maybe an ideal time to reflect on a very busy few days at last week's FCPX Creative Summit. 

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Robin Moran's article about how to shoot on large format media such as 6K and then edit in Final Cut Pro X proved to be very popular. In part two, he looks at taking the media into Resolve and Pro Tools, with a few VFX back in FCPX.

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Organising media is very important when you have a lot of files in FCPX, especially when you need to navigate to the clips you require quickly. If you do a long edit job over many days, then building time sensitive Library Smart Collections might help. A lot!

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We are very pleased to bring you one of the best Final Cut Pro X plugin construction tutorials you will find online. We are yet to see the building of FCPX On Screen Controls documented in such a detailed manner. Fox Mahoney puts a lot of knowledge and experience into this article that needs to be bookmarked by all plugin builders, developers and advanced users. Plus he's very kindly uploaded the free HUD demo template!