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Sound Design Breakdown in Final Cut Pro
- peteramwiggins
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19 Jan 2021 11:46 #112201
by peteramwiggins
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Sound Design Breakdown in Final Cut Pro was created by peteramwiggins
Evan Cabral takes us on a timeline tour in a recent Final Cut Pro project of his where the client specified they wanted good sound design.
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19 Jan 2021 18:19 #112202
by JoeEditor
Replied by JoeEditor on topic Sound Design Breakdown in Final Cut Pro
OK, who in their right, sane, educated mind rides a bike on wet roads in white pants? Sorry, not buying that. But cool video.
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21 Jan 2021 00:15 #112226
by PaulG
Replied by PaulG on topic Sound Design Breakdown in Final Cut Pro
Fashion models who don't buy their own pants! Living in Portland, I had the same thought: "Who goes out in the rain dressed like that?"
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21 Jan 2021 00:33 #112227
by PaulG
Replied by PaulG on topic Sound Design Breakdown in Final Cut Pro
Nicely done. One thing I think is missing is using the power of FCP's roles and subroles not only for organization, but also for sub-mixes and busses. The whole timeline is essentially a large flat thing without a lot of differentiation. There's no discussion about connected audio clips, sound effects, fades/dips/ducks or dynamics processing. If you approach it right, FCP can pretty much do anything (apart from frequency shaping), but it helps to spend some time with roles to get the most out of it.
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