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The elusive waveform generated by audio
- john.kuehne
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24 Nov 2020 04:35 #111010
by john.kuehne
The elusive waveform generated by audio was created by john.kuehne
I really can't believe that Motion is not able to generate a simple line style wave form (similar to a sine wave) but is not a set of bars. Refusing to use the PFS plugin.
Interesting that Motion will show in the Animation pane exactly what I want but won't create it on screen.
Would appreciate any fresh ideas.
Interesting that Motion will show in the Animation pane exactly what I want but won't create it on screen.
Would appreciate any fresh ideas.
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- peteramwiggins
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24 Nov 2020 11:02 - 24 Nov 2020 11:03 #111011
by peteramwiggins
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Replied by peteramwiggins on topic The elusive waveform generated by audio
Have a look a the oscillate behaviour - it looks like you might have the 'noisiness' turned up
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Last edit: 24 Nov 2020 11:03 by peteramwiggins.
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- john.kuehne
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25 Nov 2020 03:15 - 25 Nov 2020 03:35 #111022
by john.kuehne
Replied by john.kuehne on topic The elusive waveform generated by audio
Peter, the image is actually what I am trying to accomplish but can't seem to figure out how to get there.
The
The
Last edit: 25 Nov 2020 03:35 by john.kuehne. Reason: Font showing up black. The editor is all in white for some reason.
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25 Nov 2020 03:33 #111024
by dgwvideo
Creating history....one edit at a time !
Replied by dgwvideo on topic The elusive waveform generated by audio
@peteramwiggins - John's reply is showing up as small black text (in case you want to look at why this is happening).
Creating history....one edit at a time !
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29 Nov 2020 23:15 #111120
by ianstubbs
Replied by ianstubbs on topic The elusive waveform generated by audio
Hi John, I’ve worked out a way to do this - waveform drawing on - shape reflecting the music. Essentially create a small circle (the diameter will be the thickness of the trace) and make that into a particle emitter. Reduce the Emission Range to 0 and then attach a rate behaviour (set to around 70px to start with) to the x position to drive the emitter left to right. Attach the audio behaviour to the y position and set the Apply Mode to Add and Subtract. The Scale parameter in the Audio behaviour determines the height of the trace. Make the particle life a large number unless you want the left side of the drawn waveform to start to fade out. Set Initial Number to 0 and the adjust the birth rate up until you get a smooth trace. Emmision angle needs to be set at 180 or it draws on backwards. I have a Motion file that I can send you if you email me at ian at ianstubbs dot com.
best,
Ian.
best,
Ian.
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