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Include "link" behaviour in a rig ?
24 Feb 2018 10:49 - 24 Feb 2018 10:52 #94308
by Schnurr
Include "link" behaviour in a rig ? was created by Schnurr
Hi,
is there a way to combine a link behaviour to a rig element ?
I can publish a link parameter so that user can turn it on or off but would prefer to include that in a rig with other elements. Any suggestions how to do that ?
So basically I link color2 to color1 and would prefer to turn that on and off in a rig. Eg. when I want to show only one club color or the same on as well on the other side instead of a user requesting to select the color again (so in this case both should be red via link parameter)
Thanks
Tobias
is there a way to combine a link behaviour to a rig element ?
I can publish a link parameter so that user can turn it on or off but would prefer to include that in a rig with other elements. Any suggestions how to do that ?
So basically I link color2 to color1 and would prefer to turn that on and off in a rig. Eg. when I want to show only one club color or the same on as well on the other side instead of a user requesting to select the color again (so in this case both should be red via link parameter)
Thanks
Tobias
Last edit: 24 Feb 2018 10:52 by Schnurr.
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24 Feb 2018 14:03 #94312
by JoeEditor
Replied by JoeEditor on topic Include "link" behaviour in a rig ?
Karsten will have a better detailed explanation, but the idea is that anything that's a checkbox in Motion, probably can't be published. The enable/disable check boxes can't.
So, you make two versions (or however many you need) and put each in its own Group. Then make a rig with a pop-up menu, and set each menu option based on Opacity. Say you have two Groups; Red and Blue. The Red menu option brings the Red group opacity to 100 and the Blue group opacity to 0. The Blue menu option will do the opposite.
In a nutshell...
So, you make two versions (or however many you need) and put each in its own Group. Then make a rig with a pop-up menu, and set each menu option based on Opacity. Say you have two Groups; Red and Blue. The Red menu option brings the Red group opacity to 100 and the Blue group opacity to 0. The Blue menu option will do the opposite.
In a nutshell...
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24 Feb 2018 14:20 #94313
by Schnurr
Replied by Schnurr on topic Include "link" behaviour in a rig ?
Thanks Guru,
okay will then just create two groups and work with opacity and include that in rigs.
Well checkboxes CAN be published but you can't assign them to rigs (at least my experience) which is a bit strange, at least for me. Will raise a feedback report to Apple.
Anyhow thanks for your feedback and problem solved.
okay will then just create two groups and work with opacity and include that in rigs.
Well checkboxes CAN be published but you can't assign them to rigs (at least my experience) which is a bit strange, at least for me. Will raise a feedback report to Apple.
Anyhow thanks for your feedback and problem solved.
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25 Feb 2018 03:13 #94316
by alex4D
Replied by alex4D on topic Include "link" behaviour in a rig ?
You can turn the behaviour on and off by rigging its Custom Mix to your widget. 0 = means original colour, 1 = same as colour linked to.
@Alex4D
@Alex4D
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- Karsten Schlüter
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25 Feb 2018 04:48 #94319
by Karsten Schlüter
Replied by Karsten Schlüter on topic Include "link" behaviour in a rig ?
… no need for two groups, follow Alex' advice, made a quick demo file of his suggestion …
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02 Mar 2018 16:25 #94433
by Schnurr
Replied by Schnurr on topic Include "link" behaviour in a rig ?
Thank you very much for your support. Works great without a need for duplication.
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