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Collision detection for particle system/replicator?
- MarkNelsonMovies
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27 May 2016 15:28 #77169
by MarkNelsonMovies
Here's a question for all you motion heads, let's say I wanted a whole bunch of objects to be randomly moving around but never overlap or cross/pass through each other (i.e collision detection), is there any way this can be done using a replicator or particle emitter and behaviors in Motion 5?
Thanks,
-Mark
Thanks,
-Mark
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- Karsten Schlüter
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27 May 2016 16:08 - 27 May 2016 16:08 #77172
by Karsten Schlüter
Replied by Karsten Schlüter on topic Collision detection for particle system/replicator?
btmk, the actual Motion5 offers collision dectection only for the 'box' you're looking in.
Last edit: 27 May 2016 16:08 by Karsten Schlüter.
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- MarkNelsonMovies
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27 May 2016 17:32 #77173
by MarkNelsonMovies
Replied by MarkNelsonMovies on topic Collision detection for particle system/replicator?
I don't know what 'btmk' means, but if you mean the "Edge Collision" behavior, that's what I thought. 
Oh well, just thought I'd ask, in case I was missing something, or there was some kind of work around.
Oh well, just thought I'd ask, in case I was missing something, or there was some kind of work around.
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