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What Would you like to see in Motion 6??
10 Nov 2013 04:20 #33925
by muddygun
Replied by muddygun on topic What Would you like to see in Motion 6??
Someone might have mentioned this, there were some long posts...but better retiming inside of Motion.
I like how conform speed is in FCPX, but I want something similar to what is in motion with the curve retiming window, so when you mess with the slow you are messing with every frame and not the frame rate of the project. And maybe a color guided window. So if its green it means your editing a frame rate that doesn't cause any frame blending or frame holding, if its blue it means your right on the edge of the frame rate, which is the same color in FCPX, and if its red then you going past the frame rate you recorded, which means frame blending or frame holding occurs.
Does that make sense?
I like how conform speed is in FCPX, but I want something similar to what is in motion with the curve retiming window, so when you mess with the slow you are messing with every frame and not the frame rate of the project. And maybe a color guided window. So if its green it means your editing a frame rate that doesn't cause any frame blending or frame holding, if its blue it means your right on the edge of the frame rate, which is the same color in FCPX, and if its red then you going past the frame rate you recorded, which means frame blending or frame holding occurs.
Does that make sense?
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- thefcpxeditor
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10 Nov 2013 23:28 #33961
by thefcpxeditor
Replied by thefcpxeditor on topic What Would you like to see in Motion 6??
Working in Motion on a project I would love to see a change to the way Motion handles Audio tracks. I want to see them right in with all my other tracks on the timeline so it is easier to time animations visually.
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- Gabriel Spaulding
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10 Nov 2013 23:46 #33962
by Gabriel Spaulding
Replied by Gabriel Spaulding on topic What Would you like to see in Motion 6??
You can do this already. Just press Command+9, or click the little speaker icon in the lower right of the interface, to open up the Audio Timeline. Then just click and drag to increase the track height, which will reveal the entire audio waveform.
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10 Nov 2013 23:48 #33963
by thefcpxeditor
Replied by thefcpxeditor on topic What Would you like to see in Motion 6??
Thanks! I'm pretty new to the Motion app so I'm still picking up these kind of things.
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- Gabriel Spaulding
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10 Nov 2013 23:54 #33964
by Gabriel Spaulding
Replied by Gabriel Spaulding on topic What Would you like to see in Motion 6??
You're welcome! You can also manipulate your audio in the Audio tab (Layers/Media/Audio); there is even an audio parameter behavior that will allow you to animate properties based on the different frequencies of your chosen source audio.
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10 Nov 2013 23:56 #33965
by thefcpxeditor
Replied by thefcpxeditor on topic What Would you like to see in Motion 6??
That's actually what I am doing right now. Animating different emitters and such with the audio behavior but I had only found the audio tab so manipulating the audio layers was a bit annoying.
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11 Nov 2013 01:12 #33968
by grailz
Replied by grailz on topic What Would you like to see in Motion 6??
I want to see the ability to assign a keystroke to "convert shape to mask" or "convert mask to shape". I'd also like a way to automate laying layers end to end.
And, of course, a way to round trip FCP X projects into Motion.
And, of course, a way to round trip FCP X projects into Motion.
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11 Nov 2013 15:41 #34015
by muddygun
Replied by muddygun on topic What Would you like to see in Motion 6??
ANOTHER
Motion templates that transfer audio as well as video to FCPX. It's silly that a motion template can't have audio in FCP X.
Motion templates that transfer audio as well as video to FCPX. It's silly that a motion template can't have audio in FCP X.
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23 Dec 2013 15:26 #37083
by jokrone
Replied by jokrone on topic What Would you like to see in Motion 6??
I want:
1) Import and manipulate 3D object from apps like Maya
2) Everything you've guys mentioned so far in this list...
3) Backward compatibility with existing 3rd party Plugins we've bought for Motion 5
1) Import and manipulate 3D object from apps like Maya
2) Everything you've guys mentioned so far in this list...
3) Backward compatibility with existing 3rd party Plugins we've bought for Motion 5
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