fbpx
Welcome, Guest
Username: Password: Remember me
{JFBCLogin}
25 Jan 2021
New boarders will have their posts moderated - Don't worry if you cannot see your post immediately.
Read More...
  • Page:
  • 1

TOPIC:

How to make sounds occupy different auditory space? 26 Nov 2015 01:56 #70961

  • EC
  • EC's Avatar Topic Author
  • Offline
  • New Member
  • New Member
  • Posts: 6
  • Thank you received: 0
I am making a short rather abstract film. I've many sounds layered in...some natural sounds (footsteps, wind, etc), other musical sounds. Is it possible (is there an equalizer, etc, in Final Cut Pro 7) to designate where each sound seems to be coming from? That is, is it possible to have the footsteps seem to be coming from behind and to the left (for example) and the wind howling above?

I am very much an amateur in FCP7, but if there is an equalizer or "effect" that would allow me to do this please let me know!

Thanks for any help!

Please Log in to join the conversation.

Last edit: by EC.

How to make sounds occupy different auditory space? 26 Nov 2015 17:20 #70970

  • BenB
  • BenB's Avatar
  • Offline
  • User is blocked
  • User is blocked
  • Posts: 10101
  • Karma: -34
  • Thank you received: 1278
Yes, it is called surround sound.

Please Log in to join the conversation.

How to make sounds occupy different auditory space? 26 Nov 2015 23:11 #70976

It is possible and extremely easy in FCPX but you'll need a surround system to hear it. If you only have two speakers (left and right), you won't be able to hear it. You'll be able though to play between the left and right and their distance to the ear.

In FCPX start playing with the following: go to your audio clip, click on Pan, and choose a different Pan mode.

Complete tutorial here:

Please Log in to join the conversation.

How to make sounds occupy different auditory space? 26 Nov 2015 23:13 #70977

Oh I see your question was actually about FCP7. My bad. I don't remember exactly but I don't think it's that easy.

Please Log in to join the conversation.

How to make sounds occupy different auditory space? 27 Nov 2015 14:01 #70986

  • BenB
  • BenB's Avatar
  • Offline
  • User is blocked
  • User is blocked
  • Posts: 10101
  • Karma: -34
  • Thank you received: 1278
FCP7 had full support for surround sound, but you have to dig into the app and project preferences.

Please Log in to join the conversation.

  • Page:
  • 1