Assuming I read your question right, you face an issue in which when you adjust the length template animation, the timing of specific portions may be off because of the adjustment you made, correct? (For example, you have a template in Motion which is 5 seconds long, but in Final Cut Pro X you want the template to be 4 or 7 seconds long. Because of the time change, the animation is off.)
If that’s the case, template markers in Motion force specific portions of the template animation to happen at set times. That way, when you use the template in Final Cut Pro X, no matter what the length total the template is used on the timeline, specific portions of the animations on said template will always happen at a set time, while the rest of the unmarked template will adjust based on changes you make.
Hey - thanks for your help both... not quite correct.
I am choosing a number of templates for fcpx / apple motion for a project which will need to be beat synced manually.
Sometimes some templates generic movements actually do fall in line on beat or off beat and it can work, however there may be instances where I want the template, to freeze, slow down hold for longer or speed up,
I am assuming this means drag the template and the music both into Motion right? Create the markers?
Or is it
Drag the template into FCPX whlst the template is also open in Motion - look inside FCPX for the frame or section I want to extend or shorten and then inside Motion create a marker at that juncture, so that I can then import the bounced template back into FCPX with markers in place for easier manipulation?
Alternatively and don't laugh.... I could manipluate the template to the music as a guide inside fcpx - bounce that template out as a video - then bounce it back in as a video and elongate or speed ramp or freeze the template that way? This seems to be one solution. i.e. make it so that its not synced - render to mov or what ever and then pull it back in as a film so it can be split amended added to and so on????