I'm editing a few clips taken with a GoPro Fusion and am running into something I don't understand. In the inspector one project offers Reorientation and in the other project it offers Orientation. Reorientation offers more controls that are of interest for me. Any idea why the 2 are different? I checked the project info in the inspector and both appear the same.
It's still eluding me why I have different options. I tried making a new project with the same settings and using the same 360 clip. In the new project I had all the 360 options at first so I switched projects and found what I described earlier but then when I went back to the new project it had reverted to only the X,Y and Z options and field of view and mapping had disappeared.
Am I doing something wrong or might this be a bug?
I had to think about it for a bit but I finally got it sorted out. I'd created a 360 project because I thought that was what I needed as I'm working with 360 clips. What I was trying to do was to create a flat project using 360 clips so I could use clips shot in 360 to make a flat image It's pretty much the same as what GoPro has labelled 'overcapture' but instead of using the buggy GoPro Fusion Studio software it can be done inside FCPX.
I wasn't able to modify the 360 project to a 1080P but creating a new project and copying over solved the problem.
Once again you nailed it Tom. The options that disappeared before are now back - the sun can rise again. Many thanks