I use Logic X for all the soundtracks.
Maybe it's a bit different from using FCX but it works for me.
When audio is simple I will use FCX.
You might want to try the EQ.
When you get what you think is the best with the EQ then try the EchoRemover2 trial.
If there is a lot of reverb the plugin should work. BTW I don't have this plugin but I tried the trial.
If it is light reverb I don't think it will make much of a difference.
Might be a good idea to do this in Motion.
You have a DSLR camera not a Bolex. You are simply taking picture with no dedicated frame rate. You might opt to put then in sequence that is 24 FPS.
I shoot all my stop motion animation with a DSLR at 24 FPS.
As PaulG stated Dragonframe is really good. A lot of options and tools.
And a very handy Bluetooth controller for the software.
Sorry Arc. Your right you did mention it!
Nike Ad is very nice. I like this mixture of materials.
Rat actor is funny.
First time you put 16mm inside a Bolex you wonder if it is right. You only find out when the film comes back!
BTW, smootheness is not related to frame rater. It's related to how much you moce between shots, It can be silky smoothe at 24 FPS if you are moving 1/4 milimeters at a time. It won't travel very far...
Many of us can remember using an OXBERRY animation stand
Also the 24 FPS comes from the movie frame rate that was 16 FPS then standarized at 24 FPS. Which is still in usage today.
I won't go into the ins and out of animation.
If you animate at 30 FPS. 15 frames is 1/2 second.
The point in animation is how you move your character to achieve what you want.
As a rule, even in the digital world we animate at 24 FPS. It doesn't proclude from animating at whatever you want.
At 60 FPS you will need 30 frames to animate 1/2 second. If you are animating a puppet it doesn't make sense.
So animate at whatever FPS you want. Animation is about rythme and how much you move between each frame.
I am not taking about Motion which is a Motion graphics software. I'm simply saying animation is usually done by moving an object or a drawing at 24 FPS.
You can animate anyway you want. The animation is related to how much movement you make between shots. If you hold a frame for 12 images it will last 1/2 second on screen.
Blinking your eyes is 1 or two frames depending on how fast you want it.
If you want a slow motion blinking for 1 second it will take 24 frames.
If you put a 24 FPS animation in a 30 FPS timeline it will go faster.
A lot of animation is done on two's. Meaning that every frame is doubled.
1 image = two frames It is more economival (It takes less time to make).
A lot of Wallace and Gromit films are done on two's but only when needed.
What I mean is that Stop Motion is made at 24 FPS. It's how you animate that gives it the look you want.
You do not animate at 7 FPS. You use the 24 FPS base and you move according to the feel you want to give.
And you don't animate at 30 FPS either.
My two cents...as a professional animator.
Stop Motion is done at 24fps.
If you want to change how it looks it's up to you to animate it accordingly.
Hopefully coming out.
Strange I never get that.
Great. Thanks for the info.