FCPX.guru wrote: Everyone is a visual person. What does that mean?
Why is this thread called Auto Reframe for FCP X when there is no info regarding to it?
We knew since Apple leaked this update on there site.
I have also seen these Tutorials. but again not on the level as with the competition.
Again no body was able to find anything in the form I have posted.
Scrubelicious wrote: I actually understand what AppleGuru is saying, this is something I have heard from students and users that I have interacted with.
Regarding to the comments to Ripple Training and MotionVFX.
Yes Ripple Training offers really good quality of training how learn the Software, also they have some small Tutorials which are very helpful. Which is good starting point for new users. But going into the heavy Motion Graphics or Visual Effects terrain there is a major lacking of Tutorials or Influencers on the net.
This could be; nobody has taking the challenge or the Apps are not as present then for example After Effects.
For MotionVFX, they produce some really cool "heavy Motion Graphics" templates, I can imagine they are more interested selling the templates than offering the training how to make the animation in Apple Motion.
Now if they offer this knowledge to the public... would Apple Motion have much higher status. Definitely yes!
FCPX.guru wrote: MotionVFX is actually teaching how to make high-quality templates.
And at the upcoming Post-Production World Online conference, Apple has fully sponsored the track that showcases the pro apps so all of those sessions are free.
And I suspect we'll get an FCPX 10.5 announcement at that conference, just a guess.
FCPX.guru wrote: The Final Cut ecosystem, many claim, is actually larger than Premiere Pro's. Ripple Trianing, macProVideo and many others.
How do you know most FCPX tutorials are done in Premiere Pro? Most are actually done in Telestream's ScreenFlow app. You have bad information here.
You site VideoCoPilot which focuses on 3D work. We have mO2 for Motion from MotionVFX that I'd put up against anything AE can do with 3D and a third-party plugin.
Apple does not do any marketing for their pro apps, and we all complain about that. But Final Cut Pro X has sold at least as many licenses, some argue more, than Premiere Pro.
We have every resource Adobe products have, just not from the same third-party companies. FCP.co is not the only Apple pro app discussion board. And what would an "ambassador" do exactly? Who is Adobe's ambassador?
Honestly, there's a lot of misguided information in your post, I'm sorry to say.
AppleGuru wrote: ....I have a feeling fcp.co is trying hard to replace Apples marketing....why doesn’t fcp.co offer a influencer or ambassador for the Apple tools like Adobe has?.
These two statements seem to be in conflict. Can you help us understand what you mean?
I really enjoy the case studies and reports on FCPX that are being posted.
But I have a feeling fcp.co is trying hard to replace Apples marketing. But some are somewhat repetitive and workflow well everybody has there own.
Getting bathe same question and when looking on the net for high quality resources, I finally realize what is missing.
FCPX or Motion needs more accessible resources like you find with Adobe products.
For example why is After Effects so popular well you find quality tutorials and resources.
Where is the VideoCopilot for Motion, awesome tutorials that sale there plugins and stock.
Imagine motionVFX did the same! What a boost that would be for the Apple Motion community.
The same with FCPX most tutorials use Premiere! Remembering the days before FCPX you would only see FCP legacy in the tutorials.
Speaking for the general crowd why doesn’t fcp.co offer a influencer or ambassador for the Apple tools like Adobe has?
I think this way everybody would have a big benefit.
I don’t understand what you mean with mistake?
Regarding the slow motion not being effective at the beginning and at the end of the clip: make sure your video isn’t already set with a speed ramp from the camera.
Also was this when you add a speed ramp to the clip or do it play like that in the browser?
Next time just record your footage in a higher frame rate.
For the audio just break it away from the video then you can manipulate both.
Wow didn’t know that Keyflow Pro was still around? It hasn’t received any support since a year now. I have a feeling it is dead and, or will be transformed in subscription model that nobody wants!
Wow we have two responses from 19753 users here!
@FCPX.guru was an example of the file name no meaning behind it. Sorry if my explanation wasn't as easy for you.
@Scrubelicious I really like your example. Here we really don't have any Client Alias just Project Work order numbers.
Maybe we will get some more feedback from other users.
I think the problem here is not that FCPX is missing feature which shouldn't be used!
More workflow and culture issue.
Coming form the Documentary world... you want to make sure you have enough hard drive space and which very common to grow during the process of the production.
I am actually debating to upgrade our naming convention to gibe clients a better understanding.
Inside FCPX we use
Project Name 1 - Type - 16x9 - Edit 1 which then reflects on the export:
Great Video 1 - Teaser - 16x9 - Edit 4 - ProRes.mov
Great Video 1 - Spot - 16x9 - Edit 2 - h264.mov
How do you deliver to the customer, adding codec and resolution for example?
Thanks for the info...
sadly I just got back with the support from motionvfx... it seems mO2 is more a own Application it can't "at the moment" interact with Apple Motion elements.
But not all is lost, good thing there is still After Effects.
This might has been asked and even answered, if so please point me in the right direction.
So after using mObject from motionvVFX for a pretty good while, I decided to update to their mO2 hoping to make live easier.
Boy was I wrong! Now the issues I have with it is: In the previous version I was able to add a 3D object into the Scene as Generator that would work together with all other Apple Motion objects plus cameras and lights.
Now with mO2 it is like its own application, not able to use Apple Motion Elements or objects (camera and such) together with the 3D objects.
Is this the way they designed it or is there a option I have overlooked to actually us the 3D Objects inside the Apple Motion Scene?
At the moment I might have to go back to After Effects.