Thank you Karsten Schlüter
I have worked on your idea and changing the Falloff for the masking shape to a high number like 1000 or -1000 depending on the situation also fixes the issue on the project I'm working and I don't see any evident visual changes.
I don't think this behavior is normal and should be reported to Apple.
FCPX.guru thank you for your answer.
Yes, making it taller it works but this is not helping me because the graphic used as a mask is used also on another part of the project and needs to have the exact dimensions.
This issue can be solved somehow?
Using image masks in Motion is not working as expected . If two shapes with the same dimensions are overlapped and one is used as a image mask for the other, the masking is not perfect, the shape that is masked out still shows up at the edges 1 pixel. I have attached the Motion project and a screenshot as example. The artifact is present in final rendered video not only in Canvas.
I have tried everything in know to remove those extra un-masked pixels but nothing is working and this problem is starting to drive me crazy. Using regular masks in this case is not an option, I need to do the masking with images. After Effects does not have this problem with Alpha / Luma Mattes.
Any suggestions are welcome.
Bezier points can not be manipulated in 3D space, only X and Y axis as far as I know. The effect described can be somehow faked to look 3D in Motion but the results are not the same plus there are some problems with the arrow head.
- create a Bezier line in the desired twisted shape
- create a triangle shape as the arrow head
- on the Bezier line shape go to Style and disable Fill
- on the Bezier line add the Write On behavior
- on the Bezier line shape go to Style > Shape Style > Traditional select Oil Heavy style and increase the Outline Width
- on the Bezier line shape go to Stroke > Width Over Stroke, create custom points on the green line and adjust
- on the triangle shape apply Motion Path behavior
- on the triangle shape set the Motion Path to Geometry and drag the Bezier curved line into the Shape Source
- on the triangle shape add the Snap Alignment to Motion behavior
- on the triangle shape make Motion Path and the Write On behavior the same length.
This will be a fake effect, not real 3D and probably will be some artifacts with the arrow head.
Has someone tested the new nVidia Pascal drivers on GTX1070 / GTX1080?
It is very strange that you have the same problem with 3 different iMacs. I think you have problem with power fluctuations in your home / office that are causing the iMacs to behave strange. Try using a different power socket in a different room or take computer to a friend's house for testing. Also you could buy a UPS power supply that stabilize the power fluctuations and delivers clean power to your iMac.
It is stable RX480 under OSX? requires some advanced tweaking or it works out of the box?
I have noticed that increasing the resolution or number of monitors connected to one GPU it's affecting the FCPX performance. When I connect a second monitor to my iMac, FCPX performs worse. Is probably caused by the 512MB vRAM of my iMac's HD 6750M in my case.
BruceX is not working on FCPX 10.3, or is working but is painfully slow to export.
Can someone test BriceX and confirm this?
My guess... Mac Pro is not as profitable as other consumer gadgets. Not every Joe buys a Mac Pro but lots of people buy watches / phones / tablets so where the $$ is, there is Apple. From technically standpoint they have no excuse for not updating the MacPro. Brodwell EP Xeons are out for some time now, Nvidia has some nice Quadro GPUs based on Pascal or even Maxwell and AMD has WX 7100, WX 5100, WX 4100 Radeon Pro Polaris GPUs [ex FirePro]. Not a single computer OEM sells today workstations based on 3 years old technology, and even when it was released the MacPro was already outdated one generation. Apple was always one step behind PC hardware, even the new MacBook releases are...outdated. HP, Dell and all other laptop manufacturers already sell products with Kabby Lake CPU architecture and Apple just upgraded to Skylake. And to answer your question, YES, the 6.1 MacPro is a relic in 2016, YES Apple is behind competition, and NO, it it doesn't care.
I hope you guys are fast learners because FCPX 10.3 is almost a new software. There are so many changes at so many levels and I'm not sure I like all of them.
You can try also something like LG 31Mu97-B 31.0-Inch, LG UM95 34UM95 34-Inch, BenQ BL2711U 27-Inch 10 bit
Is there any performance gains with macOS Sierra?
Those are Mac Pro 5.1? Can you edit 4k video with them?
Just wait. Do not buy a new Mac Pro now, wait for the Appel Mac Event in October, probably will be some new mac announcements and hopefully a new "New Mac Pro" with Brodwell CPUs.
The latest versions of FCPX are heavy GPU / OpenCL dependent. A powerful GPU will make all the difference using FCPX. Also Intel's QuickSync has an important roll on export process, the integrated iGPU form the newer hardware will almost take over the CPU on export using H264 single pass based codecs. This explains why the MacBook Pro is so much faster: almost hardware export. Also the flash based NVME SSD is much faster than a Sata based SSD from the MacPro Mid 2010.
I'm no engineer but...
At the release time, the best CPU for MacPro 6.1 was E5-2697 v2 with 12 cores / 24 threads on soket FCLGA2011. Since than Intel has released an entire new FCLGA2011-3 socket and line of CPUs up to 18 cores / 36 threads based on Haswell architecture. This summer Intel will reveal the Brodwell-EP family of Xeons with up to 22 cors / 44 threads also on FCLGA2011-3. So the actual Mac Pro 6.1 will be at least 2 generations behind Intel's line of products. On the graphics side, AMD is working on Polaris architecture and will release a consumer grade line of products this summer but no word about FirePro variants of that architecture. The second best FirePro will be S9170 based on GCN GPU architecture but I don't see that in a Mac Pro any time soon. I hope Apple will refresh the MacPro with the new architecture and also with 2 or more M.2 NVME SSD slots for more internal storage. Also a Quadro M6000 will be nice but this is wishful thinking.
On the consumer side, nVidia confirms that a mobile version of Pascal will be available since mid June so it can be an option for the next iMac or MacBook Pro this year. Also Intel is preparing Kaby Lake line of CPUs probably for the last Q of this year, but I don't think Apple will bring us a Polaris + Kaby iMac this year.