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TOPIC: VR viewing in FCPX

VR viewing in FCPX 09 Jul 2019 04:12 #100406

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Hi. Trying to find out if I can use HTC vive headset in FCPX with a 2013 mac pro with D700 GPUs. Been reading a lot of articles but still a bit confused. can anyone clarify?
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VR viewing in FCPX 18 Jul 2019 01:31 #100472

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I have this exact same setup (D700 with HTC Vive) for doing VR work, and it does definitely work. You need to install Steam VR through Steam for Mac. Plug it in the HDMI port and one of the USB ports (and power). Run FCPX and select Window->Output to VR Headset, and it should load Steam VR and it should output to your headset.

The ONE catch is that you may want to use an older version of Steam VR, because recently they broke something with playback, and you might get black frame flashes. I did archive this older version that is confirmed to work, so if you want it message me. Basically you have to install Steam VR normally, and then overwrite it with the older version. Also, avoid running Steam or it will auto-update (just activate Steam VR as above from within FCPX). Now, it's possible that they have fixed this bug by now, but I haven't checked lately.
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VR viewing in FCPX 18 Jul 2019 06:12 #100476

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Thanks, that's very helpful. I hope to try the setup this weekend. I'll drop you a line for the offer of the older version if it's still broke.
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VR viewing in FCPX 26 Nov 2019 23:22 #102862

  • FernKraft
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Hey,

Curious what people are doing now with FCPX and VR.

We have the HTC Vive, and it looks like Steam dropped support for VR on MacOS.
also it looks like the Dashwood plugins are no longer available via FxFactory.

We are running Mojave, and El Capitan still, but looking to go to Catalina soon.
We are running iMac pros and 2013 macpros.

Any help would be appreciated.

My next option is to bootcamp into Windows 10 for VR work.

Thanks.
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VR viewing in FCPX 27 Nov 2019 21:53 #102882

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I found bootcamp didn't work any better than Mac OS. Started to think my headset was faulty so took it to computer store and tried it on a gaming PC. worked fine. Still able to use headset with FCP though.
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VR viewing in FCPX 27 Nov 2019 23:36 #102885

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Just FYI; Dashwood now works for Apple. When he was hired, he made all his plugins free. Then Apple included much of that functionality as built-in for FCPX.
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VR viewing in FCPX 28 Nov 2019 19:05 #102892

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update:

Still having trouble getting FCPX to talk to the Vive headset. keeps getting an error whenever I click 'output to VR headset'.

But I did find the MacOS beta option under the SteamVR application. This at least allowed me to play blobby tennis.
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VR viewing in FCPX 04 Dec 2019 00:08 #102970

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What version of the Vive? Original? And what version of the base stations? I've heard that the new versions of the base station 2 does not work on Mac at the moment (and who knows if they will support it). But I can confirm that my setup still works with the original base stations, HTC Vive and the latest FCPX 10.4.7.
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