Robin Moran's article about how to shoot on large format media such as 6K and then edit in Final Cut Pro X proved to be very popular. In part two, he looks at taking the media into Resolve and Pro Tools, with a few VFX back in FCPX.
Organising media is very important when you have a lot of files in FCPX, especially when you need to navigate to the clips you require quickly. If you do a long edit job over many days, then building time sensitive Library Smart Collections might help. A lot!
We are very pleased to bring you one of the best Final Cut Pro X plugin construction tutorials you will find online. We are yet to see the building of FCPX On Screen Controls documented in such a detailed manner. Fox Mahoney puts a lot of knowledge and experience into this article that needs to be bookmarked by all plugin builders, developers and advanced users. Plus he's very kindly uploaded the free HUD demo template!
It has been a while since we have done a tutorial roundup - we really should do them more often as more and more seem to be produced for FCPX. So here we go with a whole raft of interesting things to learn about Final Cut Pro X. Get a coffee first!
A really clever trick from Philip Hodgetts to use Automator to make life a little easier when switching video and audio at different times in Final Cut Pro X. Impressive.
There are a lot of text plugins for Final Cut Pro X put there, but what do they do? Peter Warner from UsefulFX shows us how to duplicate the look of text in current movie posters by using his recently launched TitlePunch plugin fro FCPX.
If you ever want to build an adjustable line or shape in Motion for use in Final Cut Pro, there is only one way to get the On Screen Controls to work. In the second part of the series on OSCs, our resident Motion expert, Fox Mahoney shows us how to control shapes in plugins for FCPX. He's also very kindly included a link to the completed template!
We have all used the On Screen Controls in Final Cut Pro X to control plugins- but how are they built? In this first part of a series of articles, Fox Mahoney takes a look at how OSCs work and how to incorporate them into effects.
So what is the best way to import footage in Final Cut Pro X? Chris Roberts shows us his battle tested methods for ingesting footage and managing media from camera cards. Some great FCPX tips not to be missed!
This is a long article, but the project itself is fairly simple. I hope you are able to stay with it and develop a project for which you can be proud and learn something new while putting it together. The font is already made and free. All you have to do is put the pieces together! While you put this together, I hope you will appreciate how all the parts fit together perfectly; there’s no need for dealing with anchor points or other issues with alignments. Using font “icons”, vectors, text, etc. is a great, and easy way to build 3D animated illustrations.
Ever wanted to have a bit more flexibility when it comes to the storage location of your Final Cut Pro X proxies? This clever trick from Alex in Spain opens up many more possibilities with FCPX proxy workflows.
Angry Birds and Final Cut Pro X. Two things we didn't expect to write in a headline! When it came to editing an Angry Birds commercial for Sydney's Luna Park, Tom Fossey from Rhino Post Production knew which NLE could quickly tame Red, Chuck and Bomb. (They have names?)
We give a very warm welcome to Fox Mahoney as he joins our roster of talented writers. He probably knows more about fonts and 3D in Motion than anybody outside of Cupertino, so we are very happy that he has agreed to let us in on a few secrets. His first tutorial is building a custom Motion generator to automatically generate subtitles in Final Cut Pro X.