… I'll noticed the tiny difference btw a Freeze and a Hold:
using 360° material in a HDproject, on purpose of post-prod reframing - while playback is paused (=poor man's bullet-time, more on that in a minute)
Now, when you set the Playhead to some position and create a Freeze (opt-F), the new clip is 'normal', not 360 anymore.
… which means: no reframing/Orientation!
Instead, quiet simple and logic: HOLD the clip (shift-H)
Then, the Orientation tools are avail (and keyframe-able), and, while the action pauses, the camera can pan and tilt and wotever …
Why poor man's bullet-time? 'cause, the Wachowski Bros unleashed the camera from its physical existence; whereas 360° offers only one, fix node, x/y/z axis rotate around… INside the camera. No anchor-point possible OUTside the cam.
Hard to explain (in a foreign language), but simple taken: you can pan the camera on a tripod, you can not walk around some subject - in post, with a 360ies …
Hold ≠ Freeze
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