We welcome Oliver Peters to FCP.co and his first post is a cracker! Oliver interviews Steve Bayes, who up until last year was the Final Cut Pro X product manager. They talk about the FCPX development process, squashing bugs, the now infamous launch, why ProRes was needed and of course the future of video production. A rare opportunity to get some historical background information about FCPX - Essential reading!
Want to make more money out of video? In this article from Sam Mestman, he details his ideas, solutions and hard-earned experience that will help you win more business from more clients and be happier doing it.
Want to get a bit more creative with plugins in Final Cut Pro X and Motion? ISF for Motion allows the user to write and load their own GLSL shaders into generators, effects, and transitions for Motion and Final Cut Pro X.
So just how efficient can Final Cut Pro X be in feature film post production? Find out from the story of the post production process of Gabriel, a new film from Portuguese Director Nuno Bernardo. (Updated with US & UK release dates)